{"product_id":"junior-objects-paperback","title":"Junior Objects - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eYegor Bugayenko\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe market is flooded with books about object-oriented programming, especially those written for junior developers. This book may appear similar at first glance. It starts from the \u003cb\u003ebasics\u003c\/b\u003e and explains what an object is, how objects communicate through methods, and how programs are structured around these interactions. In that sense, it follows the traditional path of introducing OOP to beginners.\u003c\/p\u003e\u003cp\u003eHowever, the perspective presented here differs from that of most introductory texts. The language used in the examples is \u003cb\u003eJavaScript\u003c\/b\u003e, but the conceptual model of object-oriented design is intentionally stricter and more disciplined than what is typically taught. The principles described in this book focus on clear object boundaries, well-defined responsibilities, and predictable behavior. If you internalize them, they will remain useful regardless of the programming language you use later in your career.\u003c\/p\u003e\u003cp\u003eThe central exercise of the book is the step-by-step development of a simple game inspired by \u003ci\u003eSpace Invaders\u003c\/i\u003e. Starting with the first .js file, the program gradually evolves into a complete \u003cb\u003eworking game\u003c\/b\u003e. By the end of the book, the full source code is available and functional, with the project \u003cb\u003ehosted on GitHub\u003c\/b\u003e.\u003c\/p\u003e\u003cp\u003eAlong the way, you will encounter the core ideas of object-oriented programming: \u003cb\u003eencapsulation\u003c\/b\u003e, \u003cb\u003epolymorphism\u003c\/b\u003e, \u003cb\u003einheritance\u003c\/b\u003e, \u003cb\u003edynamic dispatch\u003c\/b\u003e, and \u003cb\u003edecoration\u003c\/b\u003e. The book also introduces several design patterns and explains when they are useful. In addition, it demonstrates practical engineering practices such as writing unit tests, automating builds, and using static analysis tools.\u003c\/p\u003e\u003cp\u003eThe goal is not only to help you build a small game, but to develop a clear and durable understanding of object-oriented programming. With that foundation, you will be able to write cleaner, more maintainable software in any language you choose.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 214\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.49 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 21, 2020\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":50410305356013,"sku":"9798642988824","price":55.3,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.webster.direct\/en-gb\/products\/junior-objects-paperback","provider":"Webster.Direct","version":"1.0","type":"link"}