{"product_id":"learning-c-by-developing-games-with-unity-2019-fourth-edition-code-in-c-and-build-3d-games-with-unity-paperback","title":"Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eHarrison Ferrone\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eUnderstand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Build 3D games step-by-step while learning essential C# programming concepts and real-world coding skills\u003c\/p\u003e\u003cp\u003e- Create interactive mechanics, animations, and AI behaviors using Unity's tools and scripting features\u003c\/p\u003e\u003cp\u003e- Develop a strong programming foundation by understanding how code structures power gameplay and game logic\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eLearning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.\u003c\/p\u003e\u003cp\u003eYou'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.\u003c\/p\u003e\u003cp\u003eThroughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Understand programming fundamentals with practice examples in C#\u003c\/p\u003e\u003cp\u003e- Explore the interface and features of Unity 2019\u003c\/p\u003e\u003cp\u003e- Learn C# programming syntax from scratch\u003c\/p\u003e\u003cp\u003e- Create a game design document and prototype level\u003c\/p\u003e\u003cp\u003e- Explore intermediate programming topics and best practices\u003c\/p\u003e\u003cp\u003e- Implement game mechanics, interactions, and UI elements with C#\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis book is ideal for aspiring game developers, students, and hobbyists with little or no coding background who want to learn C# fundamentals and start building their own interactive 3D games in Unity. No prior programming or Unity experience is needed, making it perfect for complete beginners or those seeking a structured introduction to both C# and Unity's core tools.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Getting to Know your Environment\u003c\/p\u003e\u003cp\u003e- The Building Blocks of Programming\u003c\/p\u003e\u003cp\u003e- Diving into Variables, Types and Methods\u003c\/p\u003e\u003cp\u003e- Control Flow and Collection Types\u003c\/p\u003e\u003cp\u003e- Working with Classes, Structs and OOP\u003c\/p\u003e\u003cp\u003e- Getting Your Hands Dirty with Unity\u003c\/p\u003e\u003cp\u003e- Movement, Camera Controls, and Collisions\u003c\/p\u003e\u003cp\u003e- Scripting Game Mechanics\u003c\/p\u003e\u003cp\u003e- Basic AI and Enemy Behavior\u003c\/p\u003e\u003cp\u003e- Revisiting Types, Methods and Classes\u003c\/p\u003e\u003cp\u003e- Exploring Generics, Delegates, and Beyond\u003c\/p\u003e\u003cp\u003e- The Journey continues\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 342\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.71 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 30, 2019\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":50460726886637,"sku":"9781789532050","price":90.7,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.webster.direct\/en-gb\/products\/learning-c-by-developing-games-with-unity-2019-fourth-edition-code-in-c-and-build-3d-games-with-unity-paperback","provider":"Webster.Direct","version":"1.0","type":"link"}