{"product_id":"designing-the-user-experience-of-game-development-tools-paperback","title":"Designing the User Experience of Game Development Tools - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDavid Lightbown\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eMost tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.\u003cstrong\u003eDesigning the User Experience of Game Development Tools\u003c\/strong\u003e addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.\u003cbr\u003e\u003cb\u003e\u003c\/b\u003eThe book explains how to improve the user experience of game development tools. The first part of the book details the logic behind why the user experience of game tools must be improved. The second part introduces the concept of user-centered design, a process that revolves around understanding people's goals, watching them work, learning the context in which they work, and understanding how they think. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eIdeal for anyone who makes, uses, or benefits from game development tools, the book presents complex concepts in a manner that is accessible to those new to user experience design. The book illustrates many proven concepts and techniques using before-and-after examples from tools development to supply you with the real-world understanding you need to become a better game developer. It also describes how to get buy-in from your team. \u003cp\u003e\u003c\/p\u003eAlthough concepts have been simplified to make the information more easily accessible, the text includes resources in the footnotes if you want more details. \u003cp\u003e\u003c\/p\u003eThe book includes access to a companion website, www.UXofGameTools.com, that contains the latest revisions for the book as well as contact information. You can also follow the official Twitter account @UXofGameTools to see the latest updates and articles related to the improvement of the user experience.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAfter spending most of his formative years in his parents' basement trying to clone 8-bit console games on an Apple IIGS, \u003cb\u003eDavid Lightbown \u003c\/b\u003egot a job in the games industry. Since then, he has dedicated the majority of his career to working on content creation tools and pipelines. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eIn addition to contributing to a variety of games as a technical director, David has delivered presentations at the Game Developers Conference, Montreal International Game Summit, and SIGGRAPH, in various cities within Canada, the United States, and Europe. \u003cp\u003e\u003c\/p\u003eHe has also collaborated with Autodesk to create product reviews, training manuals, tutorial videos, and masterclasses. In 2010, he received the Autodesk Master Award for his contributions to the 3D community. \u003cp\u003e\u003c\/p\u003eDavid currently holds the title of technical director at Ubisoft Montreal.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 188\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.5 x 8.9 x 5.9 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 24, 2015\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":50482729713901,"sku":"9781482240191","price":116.62,"currency_code":"USD","in_stock":false}],"url":"https:\/\/www.webster.direct\/products\/designing-the-user-experience-of-game-development-tools-paperback","provider":"Webster.Direct","version":"1.0","type":"link"}