{"product_id":"getting-started-with-opengl-es-3-programming-learn-modern-opengl-basics-paperback","title":"Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eHans de Ruiter\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eEmbark on a journey to master modern OpenGL ES 3+ programming with \"Getting Started with OpenGL ES 3+: Learn Modern OpenGL Basics!\" \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eAre you fascinated by the world of computer games and 3D graphics but find the complexity daunting? Fear not - this tutorial series is your gateway to mastering the fundamentals of modern OpenGL ES 3+ and SDL2.\u003cp\u003eThis tutorial series will take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things.\u003c\/p\u003e\u003cb\u003eWhat You'll Learn\u003c\/b\u003e\u003cp\u003eIn short: \u003cb\u003emodern OpenGL\u003c\/b\u003e. You'll \u003ci\u003eavoid learning old outdated techniques\u003c\/i\u003e you shouldn't be using any more (unlike many other tutorials).\u003c\/p\u003e\u003cp\u003eHere's an overview of what's inside: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eTutorial 1: Create a window\u003c\/li\u003e\n\u003cli\u003eTutorial 2: Draw something\u003c\/li\u003e\n\u003cli\u003eTutorial 3: Add detail using texture mapping\u003c\/li\u003e\n\u003cli\u003eTutorial 4: Draw a simple 3D scene\u003c\/li\u003e\n\u003cli\u003eTutorial 5: Add a light to make it look more real\u003c\/li\u003e\n\u003cli\u003eTutorial 5a (bonus): Make objects move, a.k.a., frame-rate independent animation\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eMaximize Your Learning\u003c\/b\u003e\u003cp\u003eYou'll get the most out of these tutorials if you also read the \"Modern Graphics Programming Primer\" book. The primer covers the theory, making it the perfect companion to these tutorials.\u003c\/p\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cp\u003eHans de Ruiter is a software engineer with a background in computer vision and graphics. As a child\/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).\u003c\/p\u003e\u003cp\u003eHe's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 82\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.21 x 10 x 8 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 18, 2019\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":50372617404653,"sku":"9781794505148","price":26.96,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0020\/8918\/9441\/files\/X6KbnHjWO_9781794505148.webp?v=1785507938","url":"https:\/\/www.webster.direct\/products\/getting-started-with-opengl-es-3-programming-learn-modern-opengl-basics-paperback","provider":"Webster.Direct","version":"1.0","type":"link"}