{"product_id":"player-and-avatar-the-affective-potential-of-videogames-paperback","title":"Player and Avatar: The Affective Potential of Videogames - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDavid Owen\u003c\/b\u003e (Author), \u003cb\u003eMatthew Wilhelm Kapell\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e Do you make small leaps in your chair while attempting challenging jumps in \u003ci\u003eTomb Raider\u003c\/i\u003e? Do you say \"Ouch!\" when a giant hits you with a club in \u003ci\u003eSkyrim\u003c\/i\u003e? Have you had dreams of being inside the underwater city of \u003ci\u003eRapture\u003c\/i\u003e?\u003c\/p\u003e\u003cp\u003e Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them \"physically\" within the virtual world. Players may even identify with characters' ideological motivations.\u003c\/p\u003e\u003cp\u003e The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the \"body without organs.\"\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eDavid Owen\u003c\/b\u003e teaches at the University of Alberta in Edmonton, Canada. He has written essays and articles on theater, digital performance and videogames in \u003ci\u003eThe Journal of Gaming and Virtual Worlds\u003c\/i\u003e and \u003ci\u003eThe Canadian Theatre Review\u003c\/i\u003e. \u003cb\u003e\u003c\/b\u003eSeries editor \u003cb\u003eMatthew Wilhelm Kapell\u003c\/b\u003e teaches American studies, anthropology, and writing at Pace University in New York.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 240\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.9 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 03, 2017\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":50379279728877,"sku":"9781476667195","price":71.91,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0020\/8918\/9441\/files\/Xi-xA3wW-I9781476667195.webp?v=1785659548","url":"https:\/\/www.webster.direct\/products\/player-and-avatar-the-affective-potential-of-videogames-paperback","provider":"Webster.Direct","version":"1.0","type":"link"}