{"product_id":"smash-remix-version-2-0-1-the-ultimate-nintendo-64-fighting-experience-reproduction","title":"Smash Remix Version 2.0.1 – The Ultimate Nintendo 64 Fighting Experience Reproduction","description":"\u003cdiv class=\"bbCodeBlock-title\"\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eSmash Remix V2.0.1 brings even more polish, balance updates, and content to the ultimate Nintendo 64 Smash Bros. experience! This incredible fan-made reproduction keeps expanding the classic gameplay of the original \u003c\/span\u003e\u003cspan\u003eSuper Smash Bros.\u003c\/span\u003e\u003cspan\u003e while staying true to its fast-paced roots.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eVersion 2.0.1 introduces major stage reworks, improved CPU AI, new costumes, gameplay refinements, updated music, and the brand-new Tug of War mode. Characters like Wario, Peach, Mewtwo, Banjo \u0026amp; Kazooie, and Bowser received new costumes and animations, while many fighters were balanced with move tweaks and bug fixes. Several stages such as Temple, Frosty Village, Cool Cool Mountain, and Mad Monster Mansion were massively redesigned with updated visuals and improved layouts.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eThe update also adds new gameplay settings including BlastZone GFX, Japanese Stun\/Sleep options, adjustable BGM \u0026amp; SFX volume, improved random character selection, and enhanced Training Mode features. CPU fighters now have smarter recovery options, better movement prediction, and more advanced combat behavior, making battles feel more competitive than ever.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eSmash Remix V2.0.1 is a must-play reproduction for retro gaming fans and Nintendo 64 enthusiasts looking for the definitive way to experience classic Smash Bros. with tons of new content, modes, stages, music, and fighters. \u003c\/span\u003e\u003cspan\u003e(\u003c\/span\u003e\u003cspan\u003e)\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"bbCodeBlock-title\"\u003e\u003c\/div\u003e\n\u003cdiv class=\"bbCodeBlock-title\"\u003eChangelog said:\u003c\/div\u003e\n\u003cdiv class=\"bbCodeBlock-content\"\u003e\n\u003cdiv class=\"bbCodeBlock-expandContent js-expandContent\"\u003e CHARACTERS\u003cbr\u003eBanjo \u0026amp; Kazooie\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded new costume\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated FSmash animation\u003c\/li\u003e\n\u003c\/ul\u003e\nBowser\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded new blue team costume\u003c\/li\u003e\n\u003c\/ul\u003e\nDark Samus\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated DTilt animation\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated match entry animation\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated 1P Human pose\u003c\/li\u003e\n\u003c\/ul\u003e\nDr. Luigi\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eTraction increased (0.7 → 0.8)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eMax air speed decreased (34 → 31)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eRun speed decreased (48 → 42)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNAir active frames reduced (35 → 30)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNAir strong \u0026amp; weak hitboxes reversed (initial hit is weaker, late hit is stronger)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNAir weak hit base knockback increased (0 → 10)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDAir angle changed (-80 → -90)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFThrow knockback scaling reduced (75 → 70)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated NSp pill colors\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eRemoved black borders from CSS portrait\u003c\/li\u003e\n\u003c\/ul\u003e\nDr. Mario\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eBThrow knockback growth decreased (75 → 74)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eRemoved black pixels around CSS portrait\u003c\/li\u003e\n\u003c\/ul\u003e\nDragon King\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNAir now makes strong hit sound even on late hit\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Victory 2 animation\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed issue where Dragon King’s head would sink into his body during certain animations\u003c\/li\u003e\n\u003c\/ul\u003e\nEbisumaru\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDTilt now spikes\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDSp grounded hitbox removed; DSp landing hitbox added\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated DSp landing \u0026amp; recoil animations\u003c\/li\u003e\n\u003c\/ul\u003e\nFalco\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated idle animation to be uncompressed to reduce loading lag when switching to idle anim\u003c\/li\u003e\n\u003c\/ul\u003e\nGiga Bowser\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eVarious moves have been slowed down and are more ‘telegraphed’ like a proper boss\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eMany animations updated and\/or reworked\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eBThrow is weaker with less base knockback and less knockback growth\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eBThrow no longer makes opponents face away from stage\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated DSmash and FTilt expressions\u003c\/li\u003e\n\u003c\/ul\u003e\nKing Dedede\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eWaddle Doo beam damage reduced (3 → 2)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNSp absorb hitbox size increased and moved slightly forward\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed issue where ItemThrowAirSmashF didn’t use the correct animation\u003c\/li\u003e\n\u003c\/ul\u003e\nLanky Kong\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eRemoved black borders from CSS portrait\u003c\/li\u003e\n\u003c\/ul\u003e\nMarina\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDSp absorbing King Dedede’s Gordo now grants more charges (2 → 3)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDSp absorbing Peppy’s Flashbang now grants more charges (1 → 2)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed Marina’s last costume when using low-poly model\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed issue where Marina’s 1P team pose resulted in a crash\u003c\/li\u003e\n\u003c\/ul\u003e\nMewtwo\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded new costume\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated low-poly model\u003c\/li\u003e\n\u003c\/ul\u003e\nPeach\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded two new costumes\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed shadow on entry animation\u003c\/li\u003e\n\u003c\/ul\u003e\nPeppy\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUSp damage decreased (16 → 10)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUSp knockback scaling decreased (65 → 40)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUSp hitbox changed\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed issue where using USp on Sonic’s spring resulted in a death\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed character skeleton\u003c\/li\u003e\n\u003c\/ul\u003e\nRoy\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated stock icons\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed character skeleton\u003c\/li\u003e\n\u003c\/ul\u003e\nSlippy\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed character skeleton\u003c\/li\u003e\n\u003c\/ul\u003e\nSuper Sonic\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed CSS stock icon (visible when hovering over Sonic)\u003c\/li\u003e\n\u003c\/ul\u003e\nWario\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded two new costumes\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eReimported high-poly model\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded low-poly model\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed character skeleton\u003c\/li\u003e\n\u003c\/ul\u003e\nYoung Link\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed character skeleton\u003c\/li\u003e\n\u003c\/ul\u003e\nPolygons\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed Poly Ganondorf’s idle animation on CSS and respawn platform\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed Poly Falco’s entry animation to match Falco’s idle\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Remix Polygon shield colors to be consistent with vanilla polygons\u003c\/li\u003e\n\u003c\/ul\u003e\nPikachu\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed Thunder Jolt (NSp) duration being swapped with J Pikachu variant\u003c\/li\u003e\n\u003c\/ul\u003e\nNOTE: Pikachu change is to restore vanilla behavior due to an oversight\u003cbr\u003e\u003cbr\u003eJ Ness\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNSp PK Fire pillar now falls slower\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed J Ness PKThunderEnd delay\u003c\/li\u003e\n\u003c\/ul\u003e\nJ Falcon\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUSp has improved horizontal drift\/speed\u003c\/li\u003e\n\u003c\/ul\u003e\nJ Kirby\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDSp aerial can be cancelled 4 frames faster\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDSp rock flashes rapidly after HP \u0026lt; 25 (was HP \u0026lt; 22)\u003c\/li\u003e\n\u003c\/ul\u003e\nJ Link\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eIncreased aerial drift during special fall (0.6 → 0.75)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eLandingSpecial duration decreased (13 → 11)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003eJ Pikachu\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUSp collision routine added\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eKirby will now use J Pikachu’s NSp duration when copying J Pikachu\u003c\/li\u003e\n\u003c\/ul\u003e\nJ Yoshi\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNSp mashing changed to be more accurate\u003c\/li\u003e\n\u003c\/ul\u003e\nNOTE: J Character Variant changes are for improved accuracy\u003cbr\u003e\u003cbr\u003e[STAGES]\u003cbr\u003eAutumn How to Play added as Remix variant of How to Play\u003cbr\u003eCongo Falls\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eHitbox is now applied to players who are shot out of the cannon\u003c\/li\u003e\n\u003c\/ul\u003e\nCool Cool Mountain \u0026amp; All Variants\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eMassively reworked\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Blast Zones \u0026amp; camera parameters\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Stage Select thumbnail\u003c\/li\u003e\n\u003c\/ul\u003e\nCrateria DL\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eReimported and optimized\u003c\/li\u003e\n\u003c\/ul\u003e\nDelfino Plaza\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated background\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Stage Select thumbnail\u003c\/li\u003e\n\u003c\/ul\u003e\nFirst Destination\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eReimported and optimized\u003c\/li\u003e\n\u003c\/ul\u003e\nFray’s Stage\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eReimported and optimized\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed black spots visible when playing on console\u003c\/li\u003e\n\u003c\/ul\u003e\nFrosty Village\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eMassively reworked\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated background\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdjusted clipping\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eModel appears smaller on Stage Select\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Stage Select thumbnail\u003c\/li\u003e\n\u003c\/ul\u003e\nGanon’s Tower\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated background\u003c\/li\u003e\n\u003c\/ul\u003e\nGerudo Valley\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated neutral spawns\u003c\/li\u003e\n\u003c\/ul\u003e\nGreat Bay\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated background\u003c\/li\u003e\n\u003c\/ul\u003e\nMad Monster Mansion\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eMassively reworked\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdjusted clipping for safer Ness and Lucas recovery\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eModel appears smaller on Stage Select\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Stage Select thumbnail\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated background\u003c\/li\u003e\n\u003c\/ul\u003e\nMetallic Madness\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed left piston ledge clipping issue\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eReimported\u003c\/li\u003e\n\u003c\/ul\u003e\nMt. Dedede\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNeutral spawns updated\u003c\/li\u003e\n\u003c\/ul\u003e\nMuda Kingdom\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eReimported and optimized\u003c\/li\u003e\n\u003c\/ul\u003e\nN64\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eReimported and optimized\u003c\/li\u003e\n\u003c\/ul\u003e\nN64 Remix\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated neutral spawns\u003c\/li\u003e\n\u003c\/ul\u003e\nNew Pork City\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated background\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Stage Select thumbnail\u003c\/li\u003e\n\u003c\/ul\u003e\nPokemon Stadium\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated visuals\u003c\/li\u003e\n\u003c\/ul\u003e\nRith Essa\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eMassively reworked\u003c\/li\u003e\n\u003c\/ul\u003e\nSector Z Remix\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eHit sounds are now centered (previously panned to the right)\u003c\/li\u003e\n\u003c\/ul\u003e\nShowdown\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eReimported and optimized\u003c\/li\u003e\n\u003c\/ul\u003e\nTemple\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eMassively reworked\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Stage Select thumbnail\u003c\/li\u003e\n\u003c\/ul\u003e\nTower of Heaven\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eMassively reworked\u003c\/li\u003e\n\u003c\/ul\u003e\nWarioWare, Inc.\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eBackground updated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eUpdated Stage Select thumbnail\u003c\/li\u003e\n\u003c\/ul\u003e\nYoshi’s Island II\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eBackground is no longer static\u003c\/li\u003e\n\u003c\/ul\u003e\nYoshi’s Story\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eBackground is no longer static\u003c\/li\u003e\n\u003c\/ul\u003e\n[MODES]\u003cbr\u003eTug of War added to VS Remix Modes\u003cbr\u003eRemix 1P (Remix Modes)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eStage 2 (Team), Stage 7 (Kirby Team), and Stage 11 (Polygon Team) CPU knockback adjusted\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eStage 6 (Giant) CPU teammates no longer affected by Friendly Fire\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eGiga Bowser boss fight reworked; moves are now slower and more telegraphed\u003c\/li\u003e\n\u003c\/ul\u003e\nAll-Star (Remix Modes)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eBattles reconfigured (less 1v1 matches, more 1v2 matches, etc)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFinal battle is a ‘rush’ team battle of final three characters\u003c\/li\u003e\n\u003c\/ul\u003e\nRemix Race to the Finish (Bonus 3 Practice, Remix 1P)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdjusted Camera Mode (Stage Settings): FIXED parameters to show whole stage\u003c\/li\u003e\n\u003c\/ul\u003e\n12 Character Battle (VS Remix Modes)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded ability to copy opponent’s Custom preset roster by holding D-Pad Up for one second\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNow supports random character slot\u003c\/li\u003e\n\u003c\/ul\u003e\nTag Team (VS Remix Modes)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed crash related to Dragon King’s NSp\u003c\/li\u003e\n\u003c\/ul\u003e\nTraining\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003e‘Preserve Menu Selections’ added to Custom Menu\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eCharacter order has been adjusted in Custom Menu\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDPad Right and DPad Left are prioritized when multiple directions pressed\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e[FEATURES]\u003cbr\u003eBlastZone GFX added to Remix Settings\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eOptions are DEFAULT \/ OFF \/ REDUCED\u003c\/li\u003e\n\u003c\/ul\u003e\nJapanese Stun\/Sleep added to Gameplay Settings\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eOptions are OFF \/ ON\u003c\/li\u003e\n\u003c\/ul\u003e\nBGM Volume added to Music Settings\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eVolume range from 0-10, with 10 being default\u003c\/li\u003e\n\u003c\/ul\u003e\nSFX Volume added to Music Settings\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eVolume range from 0-10, with 10 being default\u003c\/li\u003e\n\u003c\/ul\u003e\nRandom Select (Remix Settings)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdjusted randomness to allow for more diverse selections when choosing ‘?’ on CSS\u003c\/li\u003e\n\u003c\/ul\u003e\nDisable HUD (Remix Settings)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eALL option now hides HUD in Training Mode\u003c\/li\u003e\n\u003c\/ul\u003e\nPunish Failed Z-Cancel (Gameplay Settings)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eSLEEP and TRIP options added\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eThese new options may also appear when the RANDOM option is enabled\u003c\/li\u003e\n\u003c\/ul\u003e\nCharge Smashes (Gameplay Settings)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eCharacters now ‘shake’ while charging\u003c\/li\u003e\n\u003c\/ul\u003e\nItem Containers (Gameplay Settings)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed issue where containers could still spawn if frequency was non-zero and items were off\u003c\/li\u003e\n\u003c\/ul\u003e\nPokemon Announcer (Stage Settings)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNew voice clip will sometimes play when character taunts\u003c\/li\u003e\n\u003c\/ul\u003e\nCloaking Device (Item) \u0026amp; Visibility (CSS Debug Panel)\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed various Remix characters’ skeletons while invisible\u003c\/li\u003e\n\u003c\/ul\u003e\nCPU AI Changes\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded unique recovery options for most characters (only affects LVL 10 for vanilla characters)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded condition checks to moves with special conditions (e.g. Yoshi won't try using NSP when the opponent is already trapped in an egg, Mewtwo won't DSP if the opponent is facing away from him, etc)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded custom move range configurations for LVL 10 vanilla characters (they now better understand the range of their moves)\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eAdded dash attack configurations to LVL 10 vanilla characters and all Remix characters\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eCPU’s will now steal teammate stocks on team battles when defeated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eCPU’s with multiple double jumps will not wait for AirJump animation to end to use next jump\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eCPU’s now try fast falling more than once when in the air\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eCPU’s can now jump cancel and\/or USmash or USp out of dash \u0026amp; run\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eCPU’s are aware they have limited options out of dash \u0026amp; run\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eLVL10 CPU’s movement prediction improved, especially when platforms come into play\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eLVL 10 CPU’s will no longer use aerial moves that cannot come out before they land\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFixed issue where CPU’s would use USp in the wrong direction when close to ledge\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eOther miscellaneous CPU AI changes\u003c\/li\u003e\n\u003c\/ul\u003e\nItem Switch\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eNow remembers frequency when all items are turned off\u003c\/li\u003e\n\u003c\/ul\u003e\nVersus Result Screen Stats\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003ePage 2 of stats added with assorted match information (Press R to change pages)\u003c\/li\u003e\n\u003c\/ul\u003e\n[MUSIC\/SOUND]\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eLost added to Discovery Falls\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFinal Destination added to Dragon King \u0026amp; Dragon King Remix\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eKoopa’s Theme reworked\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eBubblegum K.K. updated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eWarioWare, Inc. updated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eYoshi’s Tale updated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDr. Mario victory theme updated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFinal Destination track now skips intro when playing on demo screen\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eFresh Jams music profile updated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eDeleted unused Dr. Mario sound\u003c\/li\u003e\n\u003c\/ul\u003e\n[MISCELLANOUS]\u003cbr\u003e\n\u003cul\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eRespawn platform now scales with player size\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eYou Are Proud image updated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eCredits updated\u003c\/li\u003e\n\u003cli data-xf-list-type=\"ul\"\u003eVersion number updated to V2.0.1\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"RetroGamingLife","offers":[{"title":"Default Title","offer_id":50298217005293,"sku":"sku-51395682337085","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0020\/8918\/9441\/files\/SmashRemix2.0Cart.png?v=1784315146","url":"https:\/\/www.webster.direct\/products\/smash-remix-version-2-0-1-the-ultimate-nintendo-64-fighting-experience-reproduction","provider":"Webster.Direct","version":"1.0","type":"link"}